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Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
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Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. Summary: Learn to design and create video games using the Java programming language and the LibGDX software library.
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